The history of printing
From paper, traditionally linked to China in the early 2nd century, to Gutenberg's movable type and the Moscow Apostol of 1564.
An independent cultural guide to the history and craft of the book. We do not sell books or publish editions, and we are not connected with the former website on this domain or its catalogue.
Articles
This section brings together the topics that make up the guide, along with a catalogue of standalone articles. Each topic sheds light on one side of the book craft: its history, its materials, the structure of a volume or the work of the people who make it.
A book is more than text. It is also paper, glue, thread, ink and a host of decisions made long before you opened the first page.
How this section works: a topic is included if it can be explained using any book on your shelf, without reference to particular shops, publishers or editions.
Six threads around which our material is built.
From paper, traditionally linked to China in the early 2nd century, to Gutenberg's movable type and the Moscow Apostol of 1564.
Cover and binding, spine, edges, endpapers, title page, running heads: what the parts of a volume are called and why each one is needed.
How sheets differ to the touch and against the light, why one paper yellows faster than another, and how weight changes a book's thickness and heft.
How the design of letters, their size and the space between lines make a text easy on the eye or, on the contrary, tiring.
Woodcut, engraving on metal, lithography and other ways of putting an image on the page: the techniques and the traces they leave, in general terms.
Author, editor, proofreader, illustrator, typesetter and print technologist: who is responsible for what on the way from manuscript to finished print run.
Who makes a book (in Russian)
This is where the guide's standalone articles will be collected, written specifically for the English version of the site.
A newcomer's guide to Aion 2 PvP: arenas, realm-vs-realm battles and the Abyss, how combat works, playing by the rules and keeping your account safe.
A player FAQ on GTA 6 help: what Rockstar has confirmed, what is still speculation, how guides, coaching and boosting differ, and what to check first.
A Borderlands 4 boss road map in FAQ and checklist form: readiness, skill trees, gear rarity, co-op, and what to weigh before turning to outside services.
How to decide whether a Marvel Rivals battle pass suits you: questions to ask, realistic player scenarios, and what to know about boosting and the rules.
Routes through the guide: by craft, by history, and a short path for a first introduction.
A step-by-step way to examine the design of an edition, plus a table of a book's main elements.
A table of contents for every section of the guide and an explanation of the domain's old addresses.
Historical information is based on reference literature on the history of the book and of printing. Details of exhibitions, museums and fairs change, so please confirm them with the organisers.